AI Insights · Timothy · January 2023
Top 5 Basketball Games on Android in Latin America Q4 2022
Explore the performance of the top 5 basketball games on Android in Latin America during Q4 2022, focusing on weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top basketball games on Android in Latin America showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the metrics for the top five games, based on data from Sensor Tower.
Basketball Stars: Multiplayer by Miniclip.com had a consistent performance. Weekly revenue fluctuated between $1.4K and $2K, peaking at around $2.1K in late November. Weekly downloads saw an upward trend, starting at 62K and reaching a high of 80K in late November. Active users also showed a positive trend, increasing from 237K to a peak of 283K in late November before stabilizing around 250K by the end of December.
Basket Battle from Supersonic Studios LTD experienced fluctuations in weekly downloads, starting at 108K and dropping to around 32K in early December, before spiking to 79K by the end of the month. Active users followed a similar pattern, peaking at 635K in late October and then decreasing to 477K by mid-December, before recovering to 614K by the end of the quarter. Revenue remained relatively low, with minor fluctuations around $20 to $30 per week.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS had a steady stream of downloads, starting at 70K and peaking at 80K in late October, before declining to 50K by the end of December. Weekly revenue peaked at $1.9K in early October but saw a significant drop to around $300 by late November, before slightly recovering to approximately $1K. Active users decreased from 450K to 361K towards mid-December, with a slight recovery to 378K by the end of the quarter.
Mini Basketball by Miniclip.com showed a decline in performance over the quarter. Weekly downloads decreased from 60K in late September to around 23K by the end of December. Revenue also declined from $1.3K to about $900. Active users followed a similar trend, decreasing from 111K to around 51K by the end of December.
Basketball Battle from DoubleTap Software saw a mixed performance. Weekly downloads fluctuated, starting at 37K and peaking at 41K in late October, then dropping to 16K in late November before rising to 36K by the end of December. Active users decreased from 190K to around 127K by late November, before rising again to 204K by the end of the quarter. Revenue remained low, generally below $50 per week.
For more detailed insights and data, visit Sensor Tower.